Bosses: FRIEND, CONCATENY, and the pack
Three rows cover the threats in this fight. Use the filter and sort controls above the table to find an encounter. The source column groups stores and project files by their author account, and labels fields backed by only one project. A dash (—) means the cited material supplies no value; it is not an estimate.
| Name | Encounter | Phases | HP | Attacks | SOUL | Music | Difficulty | Checked | Sources |
|---|---|---|---|---|---|---|---|---|---|
| FRIEND | Depths sections 00-06 and the first fight | Phase 1 of 2 (chase sections, then the large-cat fight) | — | Paw, jaws, tail swipe, spit, hairball, teeth, knife, rain, eyeball and rat summons (asset names: cat_paw, cat_jaws, cat_tail, cat_spit, cat_shooter, cat_rats) | PINK SOUL rail sections plus YELLOW SOUL big shot | Here Come The Cats (mus_no_cats.ogg) | — | 2026-11-09 | 2 accounts; attack names: 1 project |
| CONCATENY | Final battle after the first phase | 3 attack lists (start, end, finale) inside one fight | 2000 | Feeding-form jaws and tongue, paw, tail, spit, rat summons, eyeball and diamond bullets (attack lists attack_list_start / attack_list_end / attack_list_finale) | Final-fight mode not specified here; 1 independent review says YELLOW SOUL is absent | The Great Forever (mus_the_great_forever.ogg) | — | 2026-11-09 | 2 accounts; HP and attack lists: 1 project |
| Hunting pack of cats | Depths sections and background of both fights | — | — | Swarm section (sect_00_swarm), background cats, cat-party set dressing | PINK SOUL dodge sections | Here Come The Cats (swarm sections) / The Great Forever (background of the final fight) | — | 2026-11-09 | 2 accounts; scene mapping: 1 project |
How I split the fights
The store blurb names a hunting pack, while its credits name FRIEND; the project supplies the name CONCATENY. The store does not number the battles. The project puts the first stretch on mus_no_cats and the CONCATENY stage on mus_the_great_forever, with three attack lists named start, end, and finale. A Game Jolt review describes a shorter second fight. I call FRIEND the first fight and CONCATENY the last fight because those files line up, and I say so.
CONCATENY’s dialogue calls it the biggest cat in the hunting pack and a feeding form. Attack art for the cats uses paw, jaws, tail, spit, rats, an eyeball, and diamond bullets. Those are resource names. The screen may never print “cat_paw.” The pack itself has no health bar of its own. It is the swarm section and the cats in the background.
If a rail reverses under your soul, the same player review says you turn around by hand. That tip belongs with the control page. The story reason you are fighting at all is on the ending section: weaken the beast, then give up the SOUL.
Related
Questions
Why is the folder spelled CONCATONATE?
The repository folder uses CONCATONATE. The name shown in the enemy file is CONCATENY. I use the in-game spelling and mention the folder once.
How much HP does FRIEND have?
No separate enemy file exposes a max HP for the first cat. The cell stays blank on purpose.
Does the yellow shot stay for the last fight?
One player review says the second fight drops the yellow soul. The project still lists a yellow big shot that spends TP. I keep both notes.
Sources
Sources checked . See the editorial policy for the public sources and cross-checking method.